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SandStorm: Pariah Mutiplayer Map and art assets: SandStorm

  
  
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Setting: San Fransico, turned into a sand dune in the year 2550.

Prefabs modeled & textured: Asorted junk piles with bump maps, asorted girders, street lamps, parkig meters, trailer containers, tunnel pannels, tunnerls, satelite dish, Golden Gate bridge, arches, lamps, 2d shaking wires, 3d wires
w/vertex shaders for wind movement, emitters for sandstorm effect in level.

Effects: 3 Differnet Dust emitters for wind, sand, clouds. Sky BSP layers for sun scattering lighting behind panning clouds
2004 |
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BrakeDown: Pariah Mutiplayer Map and art assets: BrakeDown

  
  
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Setting: Flooding Underwater Station.

Prefabs Modeled & Textured: Round hallways (2), Sliding Door, Windows, Door Frames, Stairs, Computer Pillars, Console Walls (2), alpha paint for floor decals (4), siding lamps, corner walls, rails (3), undeweater scenary stations, ceiling, floors.

Effects: Bubble emitters for underwater scene, water rings around flooded machines, water flowing into station, water splashing, distortion fluid surface for water effect, sliding door water splash (up/down) and water drip emitter.
2004 |
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Shrouds: Pariah Mutiplayer Map and art assets

-coming soon
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Setting: -

Prefabs Modeled & Textured: -

Effects: - coming soon
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